Daily Gameplay Mechanics Update
Programmer’s Blog and Breakdowns
NOTE : open toggle list to checkout projects
Rahul_Chandra_Gameplay_Programmer_Resume.pdf
I’ve always loved playing games, but what excites me more is building what I play. When I come across a gameplay mechanic that feels good or stands out, I can’t help but tinker with it, break it down, and rebuild it just to understand how it works and why it feels right. That curiosity has shaped who I am as a developer.
I'm a Gameplay Programmer with specialization in weapon systems, 3Cs (Character, Camera, Controls), parkour and traversal mechanics, combat systems, gameplay abilities, AI, and interaction systems. I’ve worked on and shipped three mobile games, including a No.1 hit on the UK App Store, and developed tools and systems that power both player experience and production workflows.
I enjoy turning ideas into interactive, responsive, and polished mechanics, whether it’s designing a custom parkour system, refining combat feel, or optimizing AI behaviors. I build with scalability in mind but always stay focused on making gameplay fun and fluid.
Specialization: Gameplay Programming • Weapons • 3Cs • Combat • Parkour & Traversal • Abilities & Interaction • Physics-Based Mechanics • Unity & Unreal Engine
Skills: C++ • Unreal Engine 5 • Unity C# • SDL2, SFML libraries • Version Control : Git / GitHub / Perforce
📩 Mail me @ [email protected]
🌲 Checkout all my links : https://linktr.ee/rahulchandra99
💼 LinkedIn: https://www.linkedin.com/in/rahulchandra99/
💻 GitHub and Code Samples : https://github.com/RahulChandra99
🔧 Tech Blog and Project Breakdowns : https://www.notion.so/Tech-Blog-and-Project-Breakdowns
🕹️ Play my Games @ https://rahul-chandra.itch.io
▶️ Project Videos : https://www.youtube.com/@rahulchandra4125/playlists